May 08, 2005, 11:39 AM // 11:39
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#2
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Ascalonian Squire
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This would be bad idea because it would unbalance PVP, making winners stronger statistically. Very quickly you'd see people making farm teams that they could beat repeteatedly for experience (or just beat on beginners at every opportunity) and then lord their max level characters over other guilds and making ladders/cups/competitions static. Any rewards that come after level 20 should be convenience, prestige or customization, not power.
Last edited by Zorlag; May 08, 2005 at 11:41 AM // 11:41..
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May 08, 2005, 11:41 AM // 11:41
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#3
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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I imagine in time the lvl cap will increase, as the expansion chapters become progressively harder.
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May 08, 2005, 12:11 PM // 12:11
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#4
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Frost Gate Guardian
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No, the maximum level is not going to change. Please use the search function to find out why.
Even if we did want to change it, this would be a bad idea. As Zorlag said, the winners would be continually gaining levels and getting the advantage that would come with it, whereas the losers' levels would constantly degrade. In other words, the people at the top would stay there and be very difficult to topple, even by more skilled players.
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May 08, 2005, 01:53 PM // 13:53
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#5
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Academy Page
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Quote:
Originally Posted by egads
No, the maximum level is not going to change. Please use the search function to find out why.
Even if we did want to change it, this would be a bad idea. As Zorlag said, the winners would be continually gaining levels and getting the advantage that would come with it, whereas the losers' levels would constantly degrade. In other words, the people at the top would stay there and be very difficult to topple, even by more skilled players.
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But the more skilled players would be higher up.. it does work.
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May 08, 2005, 01:59 PM // 13:59
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#7
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Academy Page
Join Date: May 2005
Profession: R/Mo
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Quote:
Originally Posted by jomandoor
But the more skilled players would be higher up.. it does work.
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Here's how it will go:
- 6 x level 20 players (group 1) look up 6 x level 20 player friends (group 2)
- Group 2 lets himself get slaughtered by group 1 by doing nothing (no penalty for group 2, but group 1 gets for example level 21)
- Step 2 repeats unlimited times (group 1 reached level unlimited while group 2 remains without penalty)
- Group 1 becomes unbeatable without any skill at all
This is what all the other posters have been consistently telling, but I thought I'll clear up things by an example.
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May 08, 2005, 03:30 PM // 15:30
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#8
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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I think they should add more weapons and so on, i already have the best stuff.
I want a sword with 30+ damage Probably will never happen.
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May 08, 2005, 03:32 PM // 15:32
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#9
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Underworld Spelunker
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Quote:
Originally Posted by Phantium
I think they should add more weapons and so on, i already have the best stuff.
I want a sword with 30+ damage Probably will never happen.
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give us a list including the upgrades on them
i dont have them myself but it is fun to drool
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May 08, 2005, 03:35 PM // 15:35
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#10
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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I would have to start 3dmax then, i'm not just posting a list of imaginary swords without a picture. Might do that some day actually.
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May 08, 2005, 05:21 PM // 17:21
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#11
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Banned
Join Date: May 2005
Location: East Texas
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Quote:
Originally Posted by egads
No, the maximum level is not going to change. Please use the search function to find out why.
Even if we did want to change it, this would be a bad idea. As Zorlag said, the winners would be continually gaining levels and getting the advantage that would come with it, whereas the losers' levels would constantly degrade. In other words, the people at the top would stay there and be very difficult to topple, even by more skilled players.
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IMO, Arena Net eventually will have to change that. Never say never. It makes no sense to cap it as such. Basically because after a year or two, people will realize they are simply fighting remixes of old things, with new graphical dancing rather than NEW stuff. The cap will HAVE to go up, or people will wake up from the suspension of disbelief...if you cap something like the ability to beef up your dude or dudette, people will not see the point.
Myself, like many I have spoken with, did not plunk down $50 for a game, to grind up to the eternal plateau of 20, facing other people and that's it. Sure, I look forward to getting to 20, and having my guild win and lose a bunch in GVG and PVP, but I do not want a $50 deathmatch tool. I want to keep exploring, find new stuff, and and hopefully someday, MEET A DRAGON and hand it some pain...
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May 08, 2005, 05:39 PM // 17:39
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#12
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Frost Gate Guardian
Join Date: May 2005
Guild: The Warriors of Wyvern
Profession: W/R
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There WILL be updates that will allow level 20+. This game will NOT survive if they don't expand. What they are trying to avoid by doing this is power leveling. They don't want people to level up too fast and be impossible in PvP or in groups.
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May 08, 2005, 05:54 PM // 17:54
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#13
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Underworld Spelunker
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Quote:
Originally Posted by SOT
and and hopefully someday, MEET A DRAGON and hand it some pain...
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try him
and golly the level cap is still 20
http://www.guildwarsguru.com/forum/s...ighlight=Glint
get over it
big numbers only impress the grinders
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May 08, 2005, 07:54 PM // 19:54
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#14
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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i must admit i love high levels. BUT the thing i've realised since playing this game is this:
Keep the cap at 20, put in a new hard boss that takes a different strategy to beat. Fun.
Put the cap to 30. Add in a new hard boss that takes a different strategy to beat. Fun.
The difference? None but a number. "people will realize they are simply fighting remixes of old things" how does a number stop them being remixes? If the guild wars devs lose inspiration, upping the cap isn't going to suddenly inspire them is it?
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May 08, 2005, 08:10 PM // 20:10
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#16
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by jomandoor
Ok so lvl 20 is max. Now we want more, but that would mean people would start using experiance bots and things. Now here is an idea.
Killing NPC's and creatures will only give you experiance if your < lvl 20
But you can go up to level 30 from killing other players in tournaments and arenas, although you will lose exp if you die in the arenas and tournaments but this will never drop you below lvl 20.
See? so you will have to fight other players to get better and you will lose exp if you die. now i cant see anyone scripting bots that could beat players of the same level in arenas..
Good idea?
i think so. Please rate this thread and post so it may get considered thank you.
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There alread is a "level" for killing other players in tournaments - Guild Level.
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May 08, 2005, 08:20 PM // 20:20
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#17
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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I'm so tired of threads that want a higher level cap.
No matter how many times we tell people that it's a good thing, and prove to them why, it comes back to:
"I want a high number". F that, the number means nothing in a game of skill.
Or:
"People will loose interest."
Two words: Diablo 2.
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May 08, 2005, 08:45 PM // 20:45
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#18
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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I dont think we need a higher level cap, I think it should take more to level though and the monster levels on maps should be spread out more. Im level 15 at the frost gate. Yet im only 1/4th of the way through the map, if that? By the time im 1/2 through ill be level 20.. It would just be nice if things were more expanded. Level 1 to 10 is a bit easier then it should be for a level 1 to 20 game.
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May 08, 2005, 08:46 PM // 20:46
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#19
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Lion's Arch Merchant
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I don't understand what the big deal with levels is anyway. Quite honestly, when I go back to the crystal desert area and look for a group to capture some random elite that I missed, I'd much rather take a group of lvl 17s with me than a full group of lvl 20s. I see it advertised all the time: FULL GROUP OF 20s, as if it means something. I'll take the 17s any day because they're usually a hell of a lot smarter.
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May 09, 2005, 05:21 AM // 05:21
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#20
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Ascalonian Squire
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The post above makes no sense....how would 17s be "a hell of a lot smarter" then 20s? If anything, youd think the 20s would have a higher chance of being better due to the more attribute points, and the fact that the Ascension and post 20 mission are a helluva lot harder then the ones before them, not saying that a 20 will or won't be better then a 17, but they should be, technically, as they have faced and surpassed more hardships and defeated harder challenges(I mean the player himself, not the characters xp bar).
That being said, I wouldn't mind more Ascension type stuff where we can raise our level by playing missions (ie. the Xpac that raises the level cap makes it so that if you defeat the current final boss your level raises to 21, and every now and then a mission will raise the level when you beat it), because missions are cool, everyone has access to them, and you really should play them to get the whole game experience.
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